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It does a lot of preloading near player wit. X section. I am asking you specifically to give it its own slot since I have seen tons of bad attempts, this isn't one of them, I even have the mod in my personal mod pack because it makes a load of difference.
It's not a cookie cutter and stands on its own. The entries for Dimensional Threading list Carpet as incompatible, but the readme specifically states that compatibility with Carpet "will be ensured". Typo, or outdated? This is not a mod, this is an application. Also, it is built on Linux Ubuntu, ergo its user base is limited for now.
I just wanted to say the concept is great, but I am not sure how much its usages is actually helpful. I can see the application of file compression, though. The 1. You have to link to the Github or the Modrinth Page. Curseforge page seems to no longer be updated. Didn't realize, just copied and pasted from the 1. Add this mod its for java 1. What, how do you figure?!
It does not have any impact like that, is just makes fonts nicer and uses more ram for font processing Also, it seems to go back and forth with issues between refined storage and ftb utilities. During testing, it uses about Mb more ram. That also very much depends on the quality of fonts you choose. Oh dam Thanks for telling me when I used it I really didnt see a increase in ram in the mod description it says it improves performance thats why I linked it thanks for telling me.
Yep, not a problem : D it does make fonts look awesome and adds that nice dark theme though. If it played nicer with some bigger mods, it would be in my pack. I don't know if you want to or not, but "Enhanced Block Entities" is available for fabric 1.
I am writing this comment because you only seem to have it listed in the Fabric 1. Just thought I'd point that out. Added, thanks! I am not sure whether it improves performance. So it is up to you whether you want to add it. It just keeps client and server in sync. It can be considered a performance boost because you no longer need to restart game its up to alkyaly. I will not add it it as it doesn't improve performance, but thanks for the suggestion!
You should also add cull leaves mod for fabric 1. But they help with system performance if running Minecraft in background. Then I want to point out that "Enhanced Block Entities" does not seem to be very stable. Even if I play on vanilla sever, it still causes crashes or rendering errors many times.
Based on the previous comment, a mod by the name "Entity Distance" also seems to cause frequent crashes here and there with modpacks.
Just pointing it out based on my experience so far with the mod. Sledgehammer - I think Didn't look too much in depth, correct me if I'm wrong is mostly bug fixes.
PortalSuperCache - Added, thanks! Squidless - Added, thanks! Added a section for it, and added the mods that I could find that were updated to 1. Performance Improvement of BetterFps should be both, there are instructions on the curseforge page. Performance Improvement of Born in a Barn should be server. Performance Improvement of Suger should be both. Performance Improvement similar to Clumps mod should be both, because a large number of drops will also make the client unresponsive. I think I second sledgehammer - It may only fix bugs, but it seems to be targeting long-standing performance damning bugs I have waited years on.
It is an experimental mod for 1. APTweaks Forge 1. Surge - Fixed, thanks! Clumps - Makes sense, thanks. Fast chests in fabric 1. Not familiar with the 1. I marked it as client, please correct me if I'm wrong, did just a quick look at the description and changelogs About BetterFPS: I know about the problems, and the math algorithm changes.
But, they might improve performance in some way. It's the same reason I keep things like Performant on the list.
I won't add the suggested mod Comment was deleted by me. Should Bedrodium really be listed? I tried it in my game, and saw no descernable performance improvement, despite it breaking such a big feature. Sodium Reforged is now called Halogen, and is only sodium, no lithium or phorphor anymore. I just realized that curseforge doesn't show all the files available for a mod and gives no indication of that. Under the Fabric 1. In the description of the mod, It stops rendering the entirety of the void-facing side of bedrock.
My own experience shows no performance improvement, even though I have an weak computer that uses older integrated graphics. Seeing as this mod offers no noticeable performance improvement, I just don't think it should be on the list considering that it breaks rendering for an often used feature. Fat Experience Orbs might need to be removed from the "Fabric 1.
The mod's page recommends using Clumps instead, which now has a Fabric 1. It should remain under the 1. Clumps and Get it together Drops are available for Forge 1.
Added, thanks Them being marked as an incompatibility was a mistake on my part, fixed, thanks! Thread Control - This doesn't have any impact on processors with less than 8 or less logical processors, but can improve performance on some rigs. Also for Lithium I prefer to use AeiouEnigma's fork.
Roadrunner caused crashes for me and AeiouEnigma's fork is more up to date As of now, I think? Feel free to correct.
Does anyone have experience with both tic-tacs and C2ME? Tic-Tacs is abandoned, but if you're on 1. After some testing, I found this release breaks hydrogen compatibility. At least I can use dashloader with sodium now though. CodeF53 the hydrogen is work find to me if sodium is in the mod file,I found the dashloader update on curseforge. For me, Halogen caused the world generation -- on the same seed -- to be completely different i.
On another note, what's dangerous about Performant? Re Halogen: This seems like a big issue, since I believe one of the goals of Sodium, and probably by extension, Halogen, is vanilla parity.
That being said, Halogen shouldn't mess with worldgen Server-side , since it messes with mostly client-side things. Make sure you're on the latest version, if you are, I'd recommend you to open an issue on the halogen repo. Re Performant: Performant is a incompatibility feast, it is filled with Overwrites and Redirects, two of the most incompatible Mixins; You also can see issues with mobs' AIs, performant breaks those.
Also, deleting the forge main developer issue about them replacing some forge tick method that other mods might depend on, is a big red flag to me;. Currently their ports of Sodium, Phosphor, and Hydrogen are available for forge 1. Welp, happy to know it helps other people. I am refraining from this statement. Will just add any port as long as it's legal, maintained and respects the original authors wishes. Already on the list? I've been thinking in turning this gist into a repo, this would have some advantages as:.
Good idea, asked comp to do that for his server side mod list. And it works way better as a repo. But why even have Halogen, Roadrunner and Someoneelsewastaken's ports on that redirect page when they are already on the gist? My bad, probably something I did without thinking when adding Halogen originally to the main page, it was just "Forge Ports[ I was updating that page on autopilot, I actually don't even see the point of keeping it up now that I'm just adding the ports to the main page The others listed there are not even maintained.
Hey, you can check out the mod called Ksyxis at the Curseforge website, this mod is for fabric, but dont worry, they said that the forge version is planned and I still dont know which mod is incompatible with some of the mods. This mod basically disables a vanilla feature of the game loads 21x21 chunks total of chunks everytime you load a world to decrease the time to load your world.
I think this is a very good idea, as people could create PR's and issues for mods, and you could also use something like mkdocs for creating the site, and it would make the transition much easier as it already uses markdown.
I would suggest separating each mod loader into it's own page, and then having all of the MC versions as sub-pages as a potential organisation idea. Canvas is incompatible with Sodium. I think this would make this more confusing, having two places to track would be weird. About this one, I currently have little free time and I can't implement this idea yet.
When some free time arises, I will try to do it. This seems like a really big issue? Developer: spx Official link to mod.
Thank you for Optifine HD links and download. Great link and download! Keep up with good work. Thanks for the latest update of Optifine HD 1. Your site is great!!! What is the MODS button? Francesco Hi Francesco, thank you for your question. It is irrelevant for this problem, but we suggest using the latest 1.
Furthermore, did you install Minecraft Forge? You must have Forge installed in order to use Optifine HD as a mod. Check out how to install Forge, if you fail, then the easiest way is to download, install and try TLauncher. There are some of the Minecraft shaders. We hope that we were able to help at least in part, please let us know if you have any more questions or problems. Save my name, email, and website in this browser for the next time I comment. Notify me via e-mail if anyone answers my comment.
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